Then click on “Play Alongside Me” and click on Done.After that, a new option stream will appear on your screen now, click on it and select Guest Controls.When prompted to “allow your friends to join the game”, and click on Yes.Click on stream after going to overlay settings.After that, open the game and press alt + Z, which will open an overlay.Now turn on the “Enable Experimental Functions” and “Share/in-game Overlay”.Open GeForce experience and goto Settings.Click on the Settings icon from the system tray.If you are using the graphic card of the Nvidia 600 series or a better graphic card, then you can play online Cuphead.I hope you find some of these ideas useful, and I’d love to see what you and your classes get up to using Chrome Music Lab. In fact, I fully expect you to take these ideas and bend, twist and develop them into your own resource to meet the needs of the pupils you have in front of you day in, day out. I picked up a cheap bluetooth speaker from a supermarket for £20 and connected it with an AUX lead to share work – perfect!Ĥ) If you’re feeling REALLY adventurous, you can buy a 4 way headphone splitter online and try connecting 4 different devices to the same speaker! This is really challenging, but allows you to mix and match ‘experiments’ and create some fantastic music.Īs with everything I write, I don’t expect you to do exactly as I say. You could even use the link to create a QR code and display the work around school for others to experience.ģ) I would highly recommend investing in a portable speaker to help share work with the rest of the class. If pupils work digitally, they can save the link to their own digital portfolios. However, as you can see, screenshots can be taken to share work that has been done.Ģ) In Song Maker, when you click on “save” you will be given more saving options. This means that saving your work is not possible all of the time. For example, “You MUST use half of the orange beats, three eighths of the blue and all of the yellow notes.”ġ) Most of the ‘experiments’ are there to demonstrate very small areas of music and sound creation. You could even ask the pupils to create rhythms which only use set amount of each beat. If you wanted to look at the mathematical aspect of this ‘experiment’ you could look at how many of each beat you’ve used, then transfer this to fractions. They will find this really challenging at first, but in time will help develop a greater sense of pulse and ability to perform different parts alongside classmates. They might even only want to use one shape! Once they have created their images, introduce them to Kandisky. Kandinsky is a beautifully simple ‘experiment’, because all the children have to do is draw! Ask the class to copy their original pictures into Kandinsky, then hit play. The shapes can be as big, small or as numerous as they like. Lines, Circles, Squares/Rectangles (quadrilaterals) or Triangles. To begin with, ask the children to draw any of the following shapes on either a sheet of paper, in their books or on a personal whiteboard: This activity is great for younger classes, but it can be developed for older children too. You may even like to write a short story using the words the class composed, and play the words in time with the story too! If you wanted to bring this work into the physical world, the colours of the notes match colour systems for classroom musical instruments, so you could have some digital music playing in Melody Maker or Song Maker, whilst the class play other words using their own acoustic instruments. You could even get the class to input several different words in layers and begin creating some interesting harmonies and counter melodies! Once the class are confident using this method of note input, you could transfer the skill over to Song Maker, and create longer compositions using different words.
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